Post by Vendla on Oct 28, 2013 17:34:04 GMT -5
Section I: Membership
The Alliance is a Free Peoples kinship; meaning it contains all player races for Lord of the Rings Online [LotRO]. All Dwarves, Elves, Hobbits, and Men may be invited into this kinship, provided the human player behind them meets an age requirement of no less than 18 years of age.
The kinship is primarily English speaking so it is helpful if those wishing to join can at least understand and speak English, even if it is not your native language. All members should understand that the kin has members from many time zones, cultures, and walks of life as well and be respectful of such.
Members will remain at provisional status in the kinship roster until they register and reply to the policy thread on the kinships private forum. We ask that members please use the name of their main character in The Alliance when applying for the forum.
Alternate characters of members may join the kin at any time an officer is present to invite them. There is no level requirement or game experience requirement to join.
Underage players; those less than 18 years of age may be accepted for membership only under special circumstances:
1. They have a parent or sibling that is a full member of the kinship, which will take full responsibility for any actions they commit that requires disciplinary action from the leadership of the kinship.
2. They have the approval of the kin leader [Faral] to join, to prove they are mature enough for the kinship. And that membership will be on a trial basis only.
Section II: Chat and VOIP (private chat server, TS or Vent)
Kinchat is seen by all members of the kinship; therefore, we ask that kinchat remain on no more than a PG-13 level. Use of mild language is OK as long as it is not used in a way to demean other players of the game or the kinship itself.
As quoted from Faral: "I believe that since we are all adults that we can joke and be PG 13, and also not offend anyone, nobody cares about an occasional (hell or crap) but, as adults we have nothing to "prove" by foul or vulgar language. We can be funny and feel free to joke etc. and ‘be ourselves’ without offending others. We all do that on an everyday basis as adults. We go through life being ourselves but keeping other’s feelings in mind also."
We ask that VOIP usage follow these same guidelines.
Topics of concern:
Religion/Politics: We STRONGLY discourage discussions pertaining to politics and religion in the kinchat. If ever there were two subjects bound to cause intense conflict, it would be those. If you must discuss those subjects, please take it to a private chat.
Sex: No derogatory remarks concerning gender bias, gender expression, sexual orientation. Intercourse should not be discussed in kinchat.
Racism: Derogatory racist remarks will NOT be tolerated.
Insulting other Kin Members will NOT be tolerated.
And although this should not have to be said ... I (Faral) will say it. ANY CURSING AT FELLOW KIN MATES OR NAME CALLING (you all know what i mean) ... will be grounds for immediate expulsion from this kin
In general, try to gauge the feel of the room before engaging in any behavior. The use of common sense and common courtesy should ensure that everyone has an enjoyable time in kinchat, without us having to play 'chat patrol'.
Section III: Roleplay
Roleplay is optional for all members of the kinship; however, we ask that members who do choose to roleplay know a little about the person behind the character before accepting roleplay, especially if roleplay will involve a romantic relationship between the characters. We understand the characters belong to the members but we also wish to protect members that could be children from adult oriented roleplay. Do not hesitate to ask members who wish to roleplay with you their age.
The kinship itself has no preferred method of roleplay style. That will be left entirely up to the players behind the characters. Establish your own rules and methods among those you choose to roleplay with and have fun with it.
Section IV: Groups
There are multiple sizes of Fellowships that can be formed within the game, from solo to 24-player raids. We encourage members of the kinship to ask other members of the kinship to join them on whatever they do; from quests, to deeds, to instances and raids.
Members of a group will be instructed as to who the leader of that group is and also be expected to follow that leader’s instructions. (please put your audio on so that you can hear the leaders instructions ... if you cannot do so please do not join) Good grouping does not include members running ahead of the group, not listening to instructions and not knowing good grouping behavior [such as : don’t pull agro from the tank ... All instructions on proper grouping of all sizes and types are on our website. Please read and understand them before signing up for any groups]
We ask members to be patient and respectful of others and understand we all have real lives outside of the game that will at times cause wait time. We ask members to please inform their fellowship members when they need to go away from keyboard and a rough estimate of how long they will be away. We also ask members if your away time will be longer than the time it takes to complete the fellowships goal, to please volunteer giving up that spot if another kinship member wants to join. If you ask any groups to wait around for you to join them ... give them an accurate time frame in which they can expect you to join .... anything more than a few minutes is too long.
Tolerance of play styles should also be considered, especially in the case of running instances. Please do not get impatient if members ask questions about the instance, or if they want to run in it differently than what you would want. For example if you are used to speed running the instance to kill the end boss and they want to do a full clear for deeds, have this understanding from the start, before deciding to join the fellowship.
Loot on Official Kinship Only raids will be distributed on a Need basis for the characters (not players) in attendance. If an item drops and there is no class/race/trade/level in attendance that needs it, the item will be placed in the Kinship vault or distributed to a member of the kin that can prove a need for it.
Loot will not be given to someone who has an alt character that can use it, when the alt character is not a member of The Alliance.
Section V: Crafting
The Alliance has many members who are maxed with the crafting guilds and will freely craft any item requested by members of the kinship. Members requesting items to be made should be willing to supply their own crafting materials to have the item made. If you are not sure what items and how many are needed ask the member who will be doing the crafting for a list.
Members are also encouraged to place excess materials they may want to sell in the Auction House [AH] under the kinship only option at a reduced cost. This will give members of the kinship a cheaper way to purchase needed items while allowing members to also gain profit from them.
Section VI: General Etiquette
Money:
Please do not ask people, even Kin members, for money. Asking for money is in bad taste and puts people in an uncomfortable and awkward position.
If you are in need of money, we would be more than happy to help you quest or hunt to earn it.
Help with quests:
Before you ask someone to help you with a quest, attempt it on your own. You may be surprised at your own abilities.
If you do have to ask for help, please do not pester or hound people, or spam the kinchat with pleas. If no one is available right away, try posting your need on the forums. I'm sure someone will step forward with an offer to help you.
Research:
Before you ask someone to look up information for you on the net, try finding it yourself...most everything you would want to find about LOTRO can be found at either of these websites...
lotro-wiki.com/
www.lotro.com/en/forums/forumlist.php
If you are still unable to find the information you are seeking, then we would of course be more than happy to help you.
Section VII: Leaving the Kinship
If you accidentally remove yourself from the kin you will not be penalized for doing so, we understand the human error possibility and will re-invite you should this happen, within a reasonable time frame. We just ask you to make the effort to get the attention of one of the kin officers.
We understand that at times, members wish to leave a kinship for various reasons. We are all adults here and will not question your decision to leave at any time. If you wish to return to The Alliance however, there will be a waiting period of no less than 30 days before you are considered to become a member again.
If you leave the kinship and burn your bridges here, the wait time will be extended to 60 days and will require a unanimous vote from the leadership before you are considered to become a member again.
If a member of the Alliance is leaving the game permanently, we kindly ask that you voluntarily remove any characters you have in the kinship before you log out your final time.
Not every kin is the perfect fit for every person. We totally understand this. We understand that if you feel you'd be happier elsewhere, then you should find that happiness.
Sadly, not everyone leaves under good terms.
In a game such as this where we rely on text to communicate, not everything comes across as we intend. Facial expressions, voice inflections, small nuances, things we rely on to communicate effectively, are lost. Things get misunderstood, people get upset, and suddenly someone is storming off.
We are sad when that happens, but we aren't going to chase anyone down to make them stay. However, we do have one request to make in such an occurrence, however rare they may be.
Please don't drag the rest of the kin into it. Do not send out a kin-wide mail airing your discontent. These folks are in this game to have fun, not to be dragged into any perceived heart-wrenching drama. Please respect yourself and your fellow players by leaving them out of unpleasantness.
The Alliance is a Free Peoples kinship; meaning it contains all player races for Lord of the Rings Online [LotRO]. All Dwarves, Elves, Hobbits, and Men may be invited into this kinship, provided the human player behind them meets an age requirement of no less than 18 years of age.
The kinship is primarily English speaking so it is helpful if those wishing to join can at least understand and speak English, even if it is not your native language. All members should understand that the kin has members from many time zones, cultures, and walks of life as well and be respectful of such.
Members will remain at provisional status in the kinship roster until they register and reply to the policy thread on the kinships private forum. We ask that members please use the name of their main character in The Alliance when applying for the forum.
Alternate characters of members may join the kin at any time an officer is present to invite them. There is no level requirement or game experience requirement to join.
Underage players; those less than 18 years of age may be accepted for membership only under special circumstances:
1. They have a parent or sibling that is a full member of the kinship, which will take full responsibility for any actions they commit that requires disciplinary action from the leadership of the kinship.
2. They have the approval of the kin leader [Faral] to join, to prove they are mature enough for the kinship. And that membership will be on a trial basis only.
Section II: Chat and VOIP (private chat server, TS or Vent)
Kinchat is seen by all members of the kinship; therefore, we ask that kinchat remain on no more than a PG-13 level. Use of mild language is OK as long as it is not used in a way to demean other players of the game or the kinship itself.
As quoted from Faral: "I believe that since we are all adults that we can joke and be PG 13, and also not offend anyone, nobody cares about an occasional (hell or crap) but, as adults we have nothing to "prove" by foul or vulgar language. We can be funny and feel free to joke etc. and ‘be ourselves’ without offending others. We all do that on an everyday basis as adults. We go through life being ourselves but keeping other’s feelings in mind also."
We ask that VOIP usage follow these same guidelines.
Topics of concern:
Religion/Politics: We STRONGLY discourage discussions pertaining to politics and religion in the kinchat. If ever there were two subjects bound to cause intense conflict, it would be those. If you must discuss those subjects, please take it to a private chat.
Sex: No derogatory remarks concerning gender bias, gender expression, sexual orientation. Intercourse should not be discussed in kinchat.
Racism: Derogatory racist remarks will NOT be tolerated.
Insulting other Kin Members will NOT be tolerated.
And although this should not have to be said ... I (Faral) will say it. ANY CURSING AT FELLOW KIN MATES OR NAME CALLING (you all know what i mean) ... will be grounds for immediate expulsion from this kin
In general, try to gauge the feel of the room before engaging in any behavior. The use of common sense and common courtesy should ensure that everyone has an enjoyable time in kinchat, without us having to play 'chat patrol'.
Section III: Roleplay
Roleplay is optional for all members of the kinship; however, we ask that members who do choose to roleplay know a little about the person behind the character before accepting roleplay, especially if roleplay will involve a romantic relationship between the characters. We understand the characters belong to the members but we also wish to protect members that could be children from adult oriented roleplay. Do not hesitate to ask members who wish to roleplay with you their age.
The kinship itself has no preferred method of roleplay style. That will be left entirely up to the players behind the characters. Establish your own rules and methods among those you choose to roleplay with and have fun with it.
Section IV: Groups
There are multiple sizes of Fellowships that can be formed within the game, from solo to 24-player raids. We encourage members of the kinship to ask other members of the kinship to join them on whatever they do; from quests, to deeds, to instances and raids.
Members of a group will be instructed as to who the leader of that group is and also be expected to follow that leader’s instructions. (please put your audio on so that you can hear the leaders instructions ... if you cannot do so please do not join) Good grouping does not include members running ahead of the group, not listening to instructions and not knowing good grouping behavior [such as : don’t pull agro from the tank ... All instructions on proper grouping of all sizes and types are on our website. Please read and understand them before signing up for any groups]
We ask members to be patient and respectful of others and understand we all have real lives outside of the game that will at times cause wait time. We ask members to please inform their fellowship members when they need to go away from keyboard and a rough estimate of how long they will be away. We also ask members if your away time will be longer than the time it takes to complete the fellowships goal, to please volunteer giving up that spot if another kinship member wants to join. If you ask any groups to wait around for you to join them ... give them an accurate time frame in which they can expect you to join .... anything more than a few minutes is too long.
Tolerance of play styles should also be considered, especially in the case of running instances. Please do not get impatient if members ask questions about the instance, or if they want to run in it differently than what you would want. For example if you are used to speed running the instance to kill the end boss and they want to do a full clear for deeds, have this understanding from the start, before deciding to join the fellowship.
Loot on Official Kinship Only raids will be distributed on a Need basis for the characters (not players) in attendance. If an item drops and there is no class/race/trade/level in attendance that needs it, the item will be placed in the Kinship vault or distributed to a member of the kin that can prove a need for it.
Loot will not be given to someone who has an alt character that can use it, when the alt character is not a member of The Alliance.
Section V: Crafting
The Alliance has many members who are maxed with the crafting guilds and will freely craft any item requested by members of the kinship. Members requesting items to be made should be willing to supply their own crafting materials to have the item made. If you are not sure what items and how many are needed ask the member who will be doing the crafting for a list.
Members are also encouraged to place excess materials they may want to sell in the Auction House [AH] under the kinship only option at a reduced cost. This will give members of the kinship a cheaper way to purchase needed items while allowing members to also gain profit from them.
Section VI: General Etiquette
Money:
Please do not ask people, even Kin members, for money. Asking for money is in bad taste and puts people in an uncomfortable and awkward position.
If you are in need of money, we would be more than happy to help you quest or hunt to earn it.
Help with quests:
Before you ask someone to help you with a quest, attempt it on your own. You may be surprised at your own abilities.
If you do have to ask for help, please do not pester or hound people, or spam the kinchat with pleas. If no one is available right away, try posting your need on the forums. I'm sure someone will step forward with an offer to help you.
Research:
Before you ask someone to look up information for you on the net, try finding it yourself...most everything you would want to find about LOTRO can be found at either of these websites...
lotro-wiki.com/
www.lotro.com/en/forums/forumlist.php
If you are still unable to find the information you are seeking, then we would of course be more than happy to help you.
Section VII: Leaving the Kinship
If you accidentally remove yourself from the kin you will not be penalized for doing so, we understand the human error possibility and will re-invite you should this happen, within a reasonable time frame. We just ask you to make the effort to get the attention of one of the kin officers.
We understand that at times, members wish to leave a kinship for various reasons. We are all adults here and will not question your decision to leave at any time. If you wish to return to The Alliance however, there will be a waiting period of no less than 30 days before you are considered to become a member again.
If you leave the kinship and burn your bridges here, the wait time will be extended to 60 days and will require a unanimous vote from the leadership before you are considered to become a member again.
If a member of the Alliance is leaving the game permanently, we kindly ask that you voluntarily remove any characters you have in the kinship before you log out your final time.
Not every kin is the perfect fit for every person. We totally understand this. We understand that if you feel you'd be happier elsewhere, then you should find that happiness.
Sadly, not everyone leaves under good terms.
In a game such as this where we rely on text to communicate, not everything comes across as we intend. Facial expressions, voice inflections, small nuances, things we rely on to communicate effectively, are lost. Things get misunderstood, people get upset, and suddenly someone is storming off.
We are sad when that happens, but we aren't going to chase anyone down to make them stay. However, we do have one request to make in such an occurrence, however rare they may be.
Please don't drag the rest of the kin into it. Do not send out a kin-wide mail airing your discontent. These folks are in this game to have fun, not to be dragged into any perceived heart-wrenching drama. Please respect yourself and your fellow players by leaving them out of unpleasantness.